This is our final for Team Studio I. I am very proud of my team, Andrew and Braden worked very hard on achieving this. Andrew was the MVP as the Main Programmer, while Braden was the one who had the original concept of the game, and was our creative. This was a very long eight weeks, you can see what we had at week four. In four weeks we were able to add two more levels, sound, credits, and animation- as well as new mechanics, and background assets.   Please play the downloadable version, released by Andrew. It's also the intended version too, but we wanted to provide a WebGL version for those who cannot download it.

Please enjoy Experiment 382!

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fun

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FYI, WebGL likes to act up, for instance:

-Sometimes the credits won't let you hit the back button, if that happens refresh the page! Same with the main menu button when pausing. 

-Pause and unpause by hitting ESC on your keyboard. 

This does not appear in the downloadable version!

This is a very important lesson in porting... and why sometimes, ports to different consoles take time. However, given our 8-week time frame, the above are quick fixes, please excuse them.